This means you end up with a lot of the same style and layout of tracks you got last year. Unfortunately, the biggest problem with a lot of licensed games (particularly sporting games) is how much they want to adhere to the real world. I like the layout of the main menu and feel I can understand what I’m going into a lot easier. The overall User Interface is better this year. I feel like the cars handle more like real ones would, and there seems to be more focus on tuning up the cars between races, something that I really enjoyed last year. New tricks are included as well, such as time transitioning from day to night in particularly long races. Graphics are notably better, with more realistic reflections and some motion blur that clears up some of the minor errors made more prominent when going back to 3. In Heat 4, the drivers seem more natural, you can even work with a draft partner to help speed your way around the track. Last year I complained that I had a race where a driver got off of it’s predetermined track and just ended up “stuck,” with other AI just ramming into them like it was no big deal. First and foremost, NASCAR Heat 4 provides a brand-new engine, offering smoother graphics, an improved physics engine, and better AI.
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